Rising Cities (Game Review)

Okay, first off sorry for the lack of posts recently… my life is very busy, but I’m determined not to do what I usually end up doing with blogs and journals and such (forget they exist) so here I am!

BTW I will post both the daily cheers tomorrow as we had company all day today and I was unable to do it. Sorry! 😦

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Rising Cities is a virtual city building game by BigPoint games (a rather famous gaming platform apparently, although I hadn’t heard of them, but I don’t get out much so that means virtually nothing).

In this game, you are taking over a city for an irresponsible mayor that wrecked the place. You’re expected to turn it into the next New York City, and right now it’s like Elco: population one. (that’s sarcasm BTW, not offence if you live in Elco and other people live there too).

You’re given a single city block with a city hall that’s still being built, a grand in money, a few of the game’s other currencies and a couple of the lowest grade houses possible. The roads are two lane dirt roads and you barely have any land, and they hand this to you and say “good luck”.

The downside is that although, as you play, you get on the fly explanations of how it works there are many things they don’t address. I’m usually good at figuring that stuff out so I don’t worry about that, but it might be a problem for players. There are things I did not discover, but luckily the game’s help discussion forum is very helpful and fast to ask questions in, and even off the wall questions get answers by the game’s developers, sometimes.

The format reminds me very much of a game I used to like but got burned out on called Big Farm, by Goodgame. You have a small menu at the bottom to access everything you need, and on the top right is a floating column where your objectives appear. Complete them, collect the reward, continue- more objectives, getting harder and teaching you more and growing your city all at once. Pretty much the same layout at Big Farm. There are different things to build- commercial buildings, manufacturing facilities, roads, etc, and you have to maintain money and it’s all 2D. Very close looking between the two.

The game is free, and while there are perks you can pay real money for, I never spend money on pixels- in other words I never play things that I have to spend my money on- so I am happy with working a little harder to stay on the cheap.

The thing is that while people who only play it long enough to review it think that it’s almost the same as a host of games that use that format (like Big Farm among a host of others) I have tried several and it really is different.

In this game you have to balance everything. Everything you build has either a positive or negative impact on your citizen’s mood, and on your money, and your energy level. You have to build enough power plants (and maintain them) to supply your city but power plants severely decrease morale so you have to add morale boosting places like bars and stores and flower gardens and stuff. Then you have to go through every so many minutes to collect the rent from every building, and then you have to arrange the buildings just so- put certain kinds of people in certain kinds of houses next to certain kinds of commercial buildings and get certain kinds of rewards that you need to do other important certain kinds of things.

Confusing I know, but still, you get the idea- everything must be planned just right to make you just enough money, keep everyone happy, and earn you points like education points for your schools and production points. Production points are most important to me. You need them to produce anything, and if you put workers living in the right kinds of houses next to the right kinds of places you collect P. Points with the rent. You need to produce wood at the mills to build, produce to sell at your stores on your farms, and other building supplies at other kinds of places like brickyards or supply the bar with a brewery. These all need Production points, and these all must be built in certain places.

As you run out of room you can buy more land, and eventually you’ll unlock the other side of this river (I’m not even close yet).

In all this is a fun, addictive game that is free, challenging but not unfairly so, and good for when you don’t have a lot of time to spend on a game since there’s no need to be on lots or anything.


 

Click here to play Rising Cities for free today!


 

Enjoy! See ya! 🙂

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